Dark confidant why so expensive




















Even if the post office is open, can't get out of the village, because only people with "Quarantine pass" are allowed to go out. My mom and other house companions would probably freak out, if they knew I went out and walked to the post office. As for phone and internet bills, our internet provider already made an announcement, the bill payment is postponed by one month.

That's why I could still post right now. Normally, my internet would have been cut off already due to late payment. There are already scary rumors.. I know it's silly Over here, I heard it is announced that the lockdown will be extended until april Let me ask you another hypothetical question, what would you have done with the amount of money you've spent on Magic: the Gathering since you first started playing?

Maybe you could've bought some new clothes, stock up on groceries, bought a new car, or be able to pay your bills and mortgages easier. Whatever the case may be it most likely would've been something that's more essential to your livelihood than expensive cardboard rectangles. You're literally spending thousands of dollars on a gaming experience you only get two days a week at most but is it worth it?

That depends on who you ask. Now I don't regret all the good times I've had in this gaming hobby with my friends at my locals for nearly 18 years. Sure it'd be nice to pass the torch to the next generation but what good is it If they already see how taxing it is to peoples' financial situations and mental health?

They're mostly playing Digital because it's more convenient to them without having to put in the effort so that future generations become lazier and lazier.

Maybe that's the way it's meant to be. We've already lost the generation gap war to convince them otherwise. This isn't the 90's anymore where there's still a need for a physical location to play these games. It's this pay-to-win loot crate gaming model that's milking the crap out of us and it's not just predatory towards children 13 and under but gets people addicted to the point where the risk just isn't worth the reward. I'd like to say that there is a reward but it's small compared to how much you're willing to pay for it.

Unfortunately there isn't a cheaper alternative that's just as successful because there's always that rush when it comes to opening booster packs that you don't get from other gaming genres. I've never been in financial trouble due to my MTG spending. I make a budget where I calculate my pay and subtract my bills, then put the majority of the remainder in savings and spend a small portion on MTG.

I don't think it's very wise to use widely-sweeping stereotypes like saying that all MTG players are financially irresponsible. That card is bad and you should feel bad for playing it. Used to do it too when our playgroup was just starting. That time, even our parents bought booster boxes for us. Things change, and these days we have jobs.. Do I buy an ikoria booster pack to crack, or do I order the damping sphere s and other cards that my deck needs?

Only need one copy each of the jeskai and abzan tricycle lands from ikoria. So that's all the singles I would buy from the new set. Would not buy any booster, save money. I stopped buying boxes on a regular basis years ago, now I only really use prize wall tickets from Magic Fests to get boxes. I guess it's the price of playing comp Magic. For me as someone who plays solely EDH at the moment and pretty casually, I would say not much has changed since I started in I used to play standard but stopped a couple of years back, I tend to still buy a box as honestly I like cracking packs and having a bit of a collection, even though logically unless you get lucky with an invocation or foil of the most in demand card, you're not going to profit.

Singles prices just go up and down, when I look at the value of my decks, I would say on average cards probably have gone up slightly, but at the same time some big money cards have had re-prints, taking them down. The main issue for me is ever rising entry point of reserved list cards, sounds silly in a way but I'm not keen on proxying. Now though even ones which functionally aren't amazing and are more casual level use have gone up hugely, in hindsight I wish I'd purchased many middle price ones as soon as I got into EDH.

I feel for people who've used reserved list cards as an investment, but I do wish such cards could be re-printed. I mean could they not print them with new card, framing etc, like one of these secret lairs, if they can't print them in packs, I guess that still goes against whatever agreement they did.

Main reason I can only think of as to why it hasn't happened yet is because people are still able to place orders online even though most places aren't shipping for awhile. You'd think that there would be a lot more people selling their MTG collections with the market going down as more supply comes into the Secondary Market. Instead a lot of people are still holding onto their MTG collections thinking that they'll be able to ride out the quarantine by listening to Rudy with the certainty that most LGSs are going to re-open their doors like nothing ever happened.

That being said, the card is still perfectly reasonable and will draw you extra cards. The black enchantment that can draw you a card every turn is an effect that is regularly revisited.

Today, I want to look at a number of these potential supplements or replacements for Phyrexian Arena and examine Commanders that could optimize for their quirks.

Who knew that paying life for cards would be good with a Commander that lets you draw cards when you lose life? Necropotence is a card that has a tournament pedigree a mile long and an entire season named after its dominance. The card can work in any deck that can support its mana cost. That being said, there are times when I would avoid running The Skull personally. At 1B it can come down a turn faster than Phyrexian Arena and can draw more cards per turn thanks to its activated ability.

Ideally, you want to put this in a deck that cares about losing life and gaining life thanks to the Temple of Aclazotz. Willowdusk, Essence Seer loves both halves of the Blood Fast as she can boost a creature after you have drawn some cards or sacrificed that creature for a massive life boost. Dark Prophecy might be the most explosive option out of our Phyrexian Arena impersonators. It requires the least amount of work to draw multiple cards per turn, albeit it can come at a fairly steep price.

Dark Prophecy is best in token decks, since it gives you the most fodder to keep the cards coming. Torgaar, Famine Incarnate takes Dark Prophecy in a different direction, refilling your hand every time you cast Torgaar while the Commander can also let you reset your life total to 20 if it ever gets too low.

Vampiric Rites also fits into this realm and pairs nicely with Dark Prophecy by helping to offset some of the life loss. Enchantments can be tough to handle and might have advantages over creatures. The flexibility with which Wrenn creates card advantage makes the card that much better than Dark Confidant, even if Wrenn can't attack or block. Wrenn and Six is an upgrade to Dark Confidant in almost every case for Jund, and there's currently very little reason to be playing Confidant other than for nostalgia's sake.

Wrenn replaces the two-drop spot that Dark Confidant occupied as the more dynamic card-engine, which in turn opens up the archetype to more variants. I would currently advocate for four copies in the main deck, and I would also like to share some promising deck-lists that share this departure from playing Dark Confidant. Historically in Modern, Jund has generally played a or a split between Confidant and Bloodbraid due to how painful flipping a BBE could be from the Confidant trigger.

Taking out the Confidants and replacing them with Wrenn, however, solves this issue entirely; in fact, Wrenn ensuring land drops increases the likelihood of Bloodbraid Elf being cast.

Notably, as one of the ways to alleviate the problem of multiple Wrenn and Six being stuck in hand, Butakov played three copies of Seasoned Pyromancer. Another list with a different twist to the typical Jund configuartion, this Jund Superfriends by MTGO user aspiringspike who notably streams this deck here plays the bare minimum of creatures to maximize the three copies of Wrenn and Six along with two copies of Chandra, Acolyte of Flame.

Chandra synergizes with Wrenn by speeding her up to her ultimate, and a spell-heavy configuration makes the deck a much more grindy and control-oriented deck than any versions with Dark Confidant could ever be. In conclusion, I believe the era of Dark Confidant in Jund is coming to a close. Wrenn and Six delivers a much more fluid tool at the two-mana spot, and her inclusion allows Jund to be customized more flexibly to reflect that.

Do you agree or disagree? Let me hear your thoughts on the matter in the comment section below, and I'll see you next time! Opinions expressed in this article are those of the author and not necessarily Cardmarket. To leave your comment please log into your Cardmarket account or create a new account. Elk Totally missed that the creatures hadn't been changed in the 2nd mainboard.

It's corrected now. Thanks for pointing it out! The problem with modern is, that aggro and "unfair" combodecks dominate the format since For ever? If you want to play midrange like a Jund list, you are solid and "good to go".

But in case of Bob, he may draw the right answers needed. But the lifeloss is something to keep track of.



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