Panzer general 2 how many leaders




















All Weather Combat awarded only to air units : The unit may attack normally during inclement weather conditions.

Alpine Training When moving the unit treats forest and mountain hexes as clear terrain. Battlefield Intelligence The unit cannot be surprised in combat. Bridging When moving the unit treats passable river hexes as rough terrain.

Combat Support Unit lends a combat bonus based on its experience level to all adjacent friendly units in both attacking and defending ground units can only help other ground units; air units can only help other air units.

Devastating Fire The unit may attack twice in a turn. Fire Discipline The unit will expend only one-half of an ammunition point each time it attacks. First Strike The unit will fire first against an enemy unit if it wins the initiative in a combat round.

Infiltration Tactics The unit ignores enemy unit entrenchment when calculating combat results and also acts as a bridging unit for other units. Influence Allows the unit to upgrade to better equipment at reduced prestige point cost. Liberator You receive double the normal number of prestige points for all objective and victory hexes captured by the unit.

Overwatch The unit will fire at any enemy unit that moves within its range. Note: a unit with an Overwatch leader will only fire at the first enemy unit that comes within range, not any subsequent enemy units.

Overwhelming Attack When attacking the unit will have an indeterminate number of the suppression points it would otherwise inflict converted to kills. Show original message. Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message.

What is the email for bug reports to SSI? I discovered an annoying bug. During the Norway scenario, I had a stuka at the start with a leader "rutger" with fire discipline as his random ability. An infantry unit gained a leader during the battle, "Niemeyer" with Tenacious and Determined Defense.

My Stuka then mysteriously changed its leader to a "Niemeyer" as well with the same abilities! This outraged me and I spent some time with a hex editor but could not trivially change my leader back using difference comparisons around the location where the unit experience data is stored so my hypothesis that leaders were coded there is apparently wrong. This is valid at least as long as you keep on playing, if you restart the game later the unit will display a German flag.

How do I upgrade units between scenarios? On the unit screen click on the icon for the unit you wish to upgrade, and then click on the upgrade button 2 stars.

This takes you to the upgrade screen. First click on the icon for the unit you wish to upgrade, then click on the icon of the unit you wish to upgrade to on the left, and then click on the little book button beneath the new equipment icons. During upgrading can I change a unit from one type to another?

Units may only be upgraded with equipment of the same class. How do I deploy my units at the beginning of a scenario? In the Deployment Screen, left click on the unit you wish to deploy and then left click again on the Deployment Hex you want the unit to start in.

Deployment Hexes are a shade darker than normal Hexes and sometimes it's hard to tell them apart. Yes, but it's very difficult at times to see the hexes. Yes, they are indicated by small black arrows. I've run out of Deployment Hexes, but I still have units left to deploy. Now what? Once you close the Deployment Screen, - all unused Deployment Hexes vanish - you can only deploy further units around Supply Hexes green and gold bordered hexes Once you've moved one or more units away from a Supply Hex, you can then click on the "Deploy Units" button downward arcing arrow.

This will bring up the deployment screen again and you can now place your remaining units in the vacated deployment hexes of a Supply Hex. This also holds true for deployment of any new units you purchase during the scenario. Please note that there are scenarios where you might get an opportunity to deploy units later after having captured a Supply Hex that is initially held by the enemy.

Thus, it's a pretty wise idea to save your game from the Headquarter Screen just prior to deploying your forces in case you make a mistake. Can I initially deploy my air units forward with my front line troops? Air units may only be deployed at airfields. Newer Efiles have "airfield units" which also allow deployment of air units.

What if while still deploying my units I later decide that I shouldn't have deployed a particular unit in a particular hex? Do I have to redeploy all my units again? No, as long as you haven't closed the Deployment Screen you can simply left click on the unit you want to remove from the hex. The hex will vacate, and the unit will re-appear in the list of your units for redeployment elsewhere.

I can't deploy any units This happens because you have exited the Deployment Screen too quickly. Go back to an earlier save and start up the scenario again and you will see that there are in fact Deployment Hexes available.

Always save your game before starting a scenario. This can save you a lot of trouble. Last edited by mythos on Thu Nov 21, pm, edited 3 times in total. When it comes to the prototype frequency there exist a number of explanations on the matter. This is what Lasse Jensen said about prototypes a couple of years back: The second you enter a scenario the current chance is already set for you to get a prototype for a BV.

It does not change by the number of turns used for the BV, nor units destroy, hexes taken etc. A prototype is assigned from equipment 11 month past the start date of the next scenario after the one you got the prototype in. Sounds weird? Ok if you first scenario in the campaign starts say Aug41, you get the BV, and next scenario you get to because of the BV start say Dec41, you will get a prototype units that has an available date ranging from Jan42 to Nov In it was confirmed that when you play with an Effile that contains more units, the chance of getting a prototype will increase.

The issue was debated in the PG2 Test forum, and it has been concluded that the chance on a prototype rises with increasing number of units in a Efile, because there are more possible candidates for prototypes. In addition the adding of the infantry class as possible prototype units also causes the chance to increase.

Anyhow from my humble playing experience I would say that on the average I used to get a prototype after every third BV in a campaign Last edited by mythos on Tue Nov 19, am, edited 2 times in total. Every time the experience bar is increased up to 5 there is a random chance of getting a leader. If the random number is less, then you get a leader. However if you don't get a leader this time, the routine generates another random number between 0 and 10, ADDS it to the old value in "leader chance" and puts this new value in "leader chance"!

So the next time you try for a leader, the odds have increased a bit in your favor. This means that if you definitely want a unit to have a leader on the next experience bar increase, put a 90 into "leader chance". How many leaders can I get? The maximum number of leaders at any given time in normal game play is 15 including leaders on your auxiliary units- so if you have one leader on an auxiliary unit and 14 on your core units, you will not receive a leader in that scenario, unless of course one of the leaders is killed during the scenario.

What does a particular Leader Ability mean? A specific unit class can only receive specific types of leaders All Weather Combat leaders are for instance awarded only to aircraft, Flak and AD units. For mote details, see the Leader table. These two leader types are not to be found in PG2. It is widely believed that the two leader types were dropped in a late stage before the release of the game. If you get a Recon Movement leader on an Infantry, you have received one of the best units in the game.

Upgrade the Infantry to a Paratrooper, and you have a unit that can both fly and land and fight on the same game turn. Please note that this bug has been removed from the game as of user-made version PG2 2. In PG2 the upper limit for units per side is Normally if you click several times on the message, the game will continue. Remove as many auxiliary units as you need to be below units total I mean summing up your core units with all auxiliary units.

Then reload the save game and play again until end, if you have not mistaken, you shouldn't get the message. PG2 Suite: can get here. The Prestige Slider affects the number of Prestige Points awarded for capturing Victory Hexes as well as enemy "flags", so called "Map Prestige", during the course of a scenario.

It also affects Prestige given during game turns, so called "Turn Prestige". Lowering the Prestige Slider will give you less Prestige meaning that if you set the Slider to 0, you won't get any Prestige during a scenario, but you will be awarded Prestige after a scenario, so called "After Scenario Prestige" provided that there is some to be had and that your army value doesn't exceed the Prestige Cap for the next scenario.

Generally speaking reducing or increasing the Prestige Slider will impact your ability to buy units or upgrade units or refit units during a campaign. If you want to set the Prestige Slider lower than 50, you need to type the new setting in the box since it doesn't automatically go any lower than Please note that the manual gives the wrong information on this issue.



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