What makes an animation film




















Pixilation, which uses humans as the subject and puppet animation, using marionettes or puppets. This is a broad term for any animation created via computer generation, either scanned into the computer or created entirely digitally. Cut out animation. Using materials such as paper, fabric or cardboard, cut out animation is a very straightforward and effective branch of animation.

South Park started life this way, but for production to speed up the materials were scanned into the computer for a quicker process.

Drawn by hand animation. The classic Disney films, before they all became CGI, were drawn by hand. The process of layering images on a plastic cell, replicated hundreds of time to create motion was a timely and intricate process. The process of the traditional hand-drawn animation technique has been applied, but in this instance, they are oil on canvas rather than plastic cells.

Applied to film animation. Going back to the Lumiere Brothers, applying paint or drawing directly onto film stock is one form of animation.

A feature film animation goes through the same production process as a live action drama. The script is developed, and green lit, pre-production, production and post-production are still observed. The project time, however, can be very different. Animation requires time, as animator's focus on the absolute minutiae of a characters movement. In stop-motion, rooms of model makers can be seen at workstations creating characters and scenery out of clay, while the animators working in studio spaces move characters limbs millimetres before clicking the button on the camera.

Working with computers is not a speedy process either as rendering and image manipulation takes an equal amount of thought and planning. Animation is a specialised area of the film industry so production companies will be focused on this one form of output. UK Bristol-based Aardman Animations output an array of stop motion animation. Films such as the Wallace and Gromit series, to The Pirates!

In an Adventures with Scientist! With my animation, I used a normal line because it worked best with the style I was going for. Step 9: Inbetweening In-betweens are vital for smooth animation. First I put in number 23 and 31 on a light box.

To add in-betweens to this, you would label it with number Always start with the breakdown. In this case, number 25 is exactly halfway between 23 and On the light box you start drawing right in between the two lines of those drawings and that is how you create the breakdown. When you are done, you take drawing number 25 and 31 and you inbetween those to create number After you are done with that one, you take number 27 and 31 to create the last one in the scene number Step Digital Inking and Painting of the Backgrounds Background artwork will need to be added behind your characters using inking.

My backgrounds are a mix of scanned crayons, water paints, and Photoshop. Step Digital Inking and Painting of the Characters Once you get to this step, all your animation has been cleaned up, inbetweened and is ready for coloring. Step Compositing When all the artwork and characters are painted you can use Toon Boom to composite it.

You can also use any other program you like to work in. Now you put the whole movie together and make it flow into one. Making My Animation Short into a Digital Book I want to just share my story of how I made the animation short film into a digital book.

As an animator, I was thrilled to see my work move on the iPad. I think digital is truly a new source of opportunity for the creative industry. Here are some pages from the book: Have fun creating your own animation!

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WebFX has been excellent to work with! Very knowledgeable about the ever changing algorithms that make up SEO! Ready to speak with a marketing expert? Give us a ring Since a short film is only about 15 minutes, everything has to be on point, from the writing to the voice of the character to the location.

As with any type of film, animation takes time, patience, and a lot of planning, but anyone with a good imagination can make an animated short film.

Start by writing out a script that has well-developed characters, a theme, and a beginning, middle, and end. Before starting to animate, sketch your characters in a variety of poses, costumes, and expressions to get a sense of what they look like.

You can now storyboard your script by drawing out the principal action of each shot. Import your storyboard into a filmmaking program so you can use them to make a timed slideshow or animatic, which is a rough cut of animation. Add dialogue and sound effects to the animatic to make a complete story.

Once this process is finished, you can animate your film by first picking a medium, like stop-motion or rotoscoping. Then, draw out your backgrounds and sketch, model, or design the key poses for your characters.

Add your in-between frames to string your movie together. To learn how to cut your film into the final version, keep reading! Did this summary help you? Yes No. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account. Edit this Article. We use cookies to make wikiHow great.

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Tips and Warnings. Related Articles. Article Summary. Method 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Write out a script. This is often easier said than done, but you need to write down your ideas clearly and give them structure before you start working.

Unlike in live action, it is almost impossible to "improvise" an animated film, as it simply takes too long animate everything. Your script doesn't need dialog, but it does need: A theme. What is the "point" of the short film? This doesn't need to be grand, profound, or complicated. It can be anything from "the loss of childhood innocence," or "boredom is a state of mind," to "I want to make people laugh with this joke. What will hold the attention of your audience?

This can be anything from a person or an animal to a squiggly line, like the Oscar-winning short "The Dot and the Line: A Romance. Where does the short take place? What's the mood, or atmosphere? A screenplay needs to tell the story of the short in full so it can be used as a blueprint for future work.

This sounds obvious, but that's the point -- almost all stories are told in three specific, delineated parts, or acts. This doesn't mean you must have a three-act story, or even "characters. Act 3 provides resolution to the problem they find a sandwich shop, they save the world, the boy meets another person, etc. Sketch character models. Before starting to animate, you need to know what your characters are going to look like. Sketch them in a variety of poses, costumes, and expressions to get a feel for what they will look like.

Still, you want to develop your characters ahead of time so that they look consistent when you animate them. Draw up a storyboard. Storyboards are individual drawings for every bit of action in the script and are used in the production of almost every film -- animated or otherwise.

They are both simple and comprehensive, as you need one for every change you want in the film. They do not, however, need background detail or color, unless it is essential to the story. You can find and print a variety of free storyboard templates online, or draw your own. Each frame of the storyboard has two parts: The Image: In a rectangular box, draw the principal action of the shot, ignoring background images for now.

You can also draw notes or arrows to indicate movement. The Dialogue. Underneath the shot, write down what needs to be said in the shot, the proposed length of the shot, and any effects zoom in, shaky camera, etc. Import your storyboard into a filmmaking program, saving each frame individually.

Once you have your shots planned out, import them into your computer. Make sure to name them appropriately Act1. Use your storyboard to make a timed slideshow, or animatic. Animatics are the rough cuts of animation -- they get the pace and rhythm of the short together and allow you to to get the timing right for your final short. This sounds complicated, however, they are really just slideshows with proper timing. Put the images of the storyboard in order on your editing software and extend, cut, and play with them until you have a "rough" cut of the final film.

Almost all animated movies are made into animatics first. Otherwise you risk spending hours fully animating a scene that needs to change, get longer or shorter, or get deleted.

Add the dialog and sound effects and adjust the timing of the animatic as needed. Once you have your rough timing down, it's time to pre-record the dialog.

This doesn't have to be perfect, and you can even fake the sound effects with your mouth and hands if you want. What matters is the timing. Do you have enough time in the "shot" to get all the words out? Extend or shorten the length of your slides as necessary. The closer you can get the dialog to perfect, the better, as most good voice acting requires proper timing. That said, now is not the time to worry about the finer details of voice acting. You need to get your animatic together before moving on to full production.

Review your animatic as if it were the final film. The final animatic should tell the full story of your film, minus the trappings of color, backgrounds, and details. If you are knowledgeable of video editing , you can add pans, zooms, and transitions right now to test them before your final editing. Consider purchasing a tablet. Tablets are small computer pads that come with an electronic pen, allowing you to "draw" straight into your computer.



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