Bf3 when is mortar unlocked




















Unlocked 40, SS Kit Support. Was this guide helpful? YES NO. In This Wiki Guide. Prepare for full-scale war with Battlefield 3, the third major evolution of the long-running online battle franchise. Blood, Strong Language, Intense Violence. Release Date. Set in suburban Chicago in the late s, the story centers on ten-year-old Jake Doyle's Fegley herculean quest to get the latest and greatest video game system for Christmas.

It occupies the Gadget 2 slot with the other Support-kit explosives. When deployed, the minimap expands and displays a targeting reticle. The mortar operator must either guess where the enemy is, or rely on spotting to place enemies on the mini-map. Additionally, one must compensate for the time it takes for the round to reach the target. The M has a limited range and cannot be targeted within 50 meters of the user. Much like a bipod on most weapons, the mortar can only be aimed within a degree arc.

Although the mortar is fired at an angle, it will always descend at a 90 degree angle. The user carries an unlimited supply of ammo. The user can only launch one shell every six seconds, regardless of which type was last used.

The shells inflict significant damage, but can only one-hit kill with direct impact. Enemies manning their own mortars will also die in one hit. Mortar users are marked with a special spotting icon every time they fire their weapon, in addition to regular spotting. This means that the mortar user is very susceptible to getting killed by: vehicles and enemies bearing Guided Weaponry and Javelins, flanking enemies, enemy vehicles, and especially, other hostile mortars.

Check the map for enemy mortars before setting up, and try not to stay in one place for too long. The biggest threat to a mortar user is an enemy mortar user. One possible way to use the mortar is to eliminate a sniper encountered at long range by getting behind cover and returning fire from relative safety.

If the sniper is just out of the mortar's range, a smoke shell can be used to temporarily obscure the view in front of the sniper to make a quick getaway, or to confound their aim.

Additionally, defensive infantry strong points or campers for a better word , can very likely be forced to disperse with a single mortar shell, as a second one is usually lethal. This can give the Mortar a great tactical value on Rush game modes for the attacking team, giving the ability to soften up choke points with ease.

Enemy anti-tank mines in the open can also be cleared from a safe distance. Thus, they can attack enemies standing beside tall buildings. The shells also take longer to travel the further away the enemy.

A single dot on the HUD is the player's only indication of trajectory—it does not indicate the target, but rather how the tube is aimed. Before the 1. The only reliable way to kill them was using another mortar, though it was risky if the enemy noticed them using it. After the 1. The patch also made the mortar less precise by zooming out the targeting minimap and increasing the delay between fired rounds, making the mortar less effective as a lethal weapon and giving it more of a support role.

Due to a bug, the Mortar could not be placed anywhere on Grand Bazaar after the patch. The bug that didn't allow the player to place the Mortar anywhere on Grand Bazaar was fixed, or so they thought, as the bug seems to be around still on certain servers. Prior to the patch, the two shell types had separate fire rates, so by alternating smoke and high-explosive rounds, the player could double the number of shells they put out, even though only half of them are explosive.

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